/*
 * This program is free software: you can redistribute it and/or modify it under
 * the terms of the GNU General Public License as published by the Free Software
 * Foundation, either version 3 of the License, or (at your option) any later
 * version.
 * 
 * This program is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
 * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
 * details.
 * 
 * You should have received a copy of the GNU General Public License along with
 * this program. If not, see <http://www.gnu.org/licenses/>.
 */
package net.sf.l2j.gameserver.skills.effects;

import net.sf.l2j.gameserver.model.CharEffectList;
import net.sf.l2j.gameserver.model.L2Effect;
import net.sf.l2j.gameserver.skills.Env;
import net.sf.l2j.gameserver.templates.skills.L2EffectType;

/**
 * @author Ahmed
 * 
 */
public class EffectImmobileUntilAttacked extends L2Effect
{
    public EffectImmobileUntilAttacked(Env env, EffectTemplate template)
    {
        super(env, template);
    }
    
    @Override
    public L2EffectType getEffectType()
    {
        return L2EffectType.IMMOBILEUNTILATTACKED;
    }
    
    /** Notify started */
    @Override
	public boolean onStart()
	{
		getEffected().startImmobileUntilAttacked();
		return true;
	}
    
    /** Notify exited */
    @Override
    public void onExit()
    {
    	getEffected().stopImmobileUntilAttacked(this);
    }
    
    @Override
    public boolean onActionTime()
    {
    	getEffected().stopImmobileUntilAttacked(this);
        // just stop this effect
        return false;
    }
    
	/* (non-Javadoc)
	 * @see com.l2jserver.gameserver.model.L2Effect#getEffectFlags()
	 */
	@Override
	public int getEffectFlags()
	{
		return CharEffectList.EFFECT_FLAG_MEDITATING;
	}
}